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<title>three.js webgl - materials - dynamic cube reflection</title>
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<div id="info"><a href="http://threejs.org" target="_blank">three.js webgl</a> - materials - dynamic cube reflection<br/>Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">J&oacute;n Ragnarsson</a>.</div>

<script src="../build/three.min.js"></script>

<script>

var camera, cubeCamera, scene, renderer;
var cube, sphere, torus;

var fov = 70,
isUserInteracting = false,
onMouseDownMouseX = 0, onMouseDownMouseY = 0,
lon = 0, onMouseDownLon = 0,
lat = 0, onMouseDownLat = 0,
phi = 0, theta = 0;

var texture = THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg', new THREE.UVMapping(), function () {

init();
animate();

} );

function init() {

camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );

scene = new THREE.Scene();

var mesh = new THREE.Mesh( new THREE.SphereGeometry( 500, 60, 40 ), new THREE.MeshBasicMaterial( { map: texture } ) );
mesh.scale.x = -1;
scene.add( mesh );

renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );

cubeCamera = new THREE.CubeCamera( 1, 1000, 256 );
cubeCamera.renderTarget.minFilter = THREE.LinearMipMapLinearFilter;
scene.add( cubeCamera );

document.body.appendChild( renderer.domElement );

//

var material = new THREE.MeshBasicMaterial( { envMap: cubeCamera.renderTarget } );

sphere = new THREE.Mesh( new THREE.SphereGeometry( 20, 30, 15 ), material );
scene.add( sphere );

cube = new THREE.Mesh( new THREE.BoxGeometry( 20, 20, 20 ), material );
scene.add( cube );

torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 20, 5, 100, 25 ), material );
scene.add( torus );

//

document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
document.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false);
window.addEventListener( 'resize', onWindowResized, false );

onWindowResized( null );

}

function onWindowResized( event ) {

renderer.setSize( window.innerWidth, window.innerHeight );
camera.projectionMatrix.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );
}

function onDocumentMouseDown( event ) {

event.preventDefault();

onPointerDownPointerX = event.clientX;
onPointerDownPointerY = event.clientY;

onPointerDownLon = lon;
onPointerDownLat = lat;

document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );

}

function onDocumentMouseMove( event ) {

lon = ( event.clientX - onPointerDownPointerX ) * 0.1 + onPointerDownLon;
lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;

}

function onDocumentMouseUp( event ) {

document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );

}

function onDocumentMouseWheel( event ) {

// WebKit

if ( event.wheelDeltaY ) {

fov -= event.wheelDeltaY * 0.05;

// Opera / Explorer 9

} else if ( event.wheelDelta ) {

fov -= event.wheelDelta * 0.05;

// Firefox

} else if ( event.detail ) {

fov += event.detail * 1.0;

}

camera.projectionMatrix.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );

}

function animate() {

requestAnimationFrame( animate );
render();

}

function render() {

var time = Date.now();

lon += .15;

lat = Math.max( - 85, Math.min( 85, lat ) );
phi = THREE.Math.degToRad( 90 - lat );
theta = THREE.Math.degToRad( lon );

sphere.position.x = Math.sin( time * 0.001 ) * 30;
sphere.position.y = Math.sin( time * 0.0011 ) * 30;
sphere.position.z = Math.sin( time * 0.0012 ) * 30;

sphere.rotation.x += 0.02;
sphere.rotation.y += 0.03;

cube.position.x = Math.sin( time * 0.001 + 2 ) * 30;
cube.position.y = Math.sin( time * 0.0011 + 2 ) * 30;
cube.position.z = Math.sin( time * 0.0012 + 2 ) * 30;

cube.rotation.x += 0.02;
cube.rotation.y += 0.03;

torus.position.x = Math.sin( time * 0.001 + 4 ) * 30;
torus.position.y = Math.sin( time * 0.0011 + 4 ) * 30;
torus.position.z = Math.sin( time * 0.0012 + 4 ) * 30;

torus.rotation.x += 0.02;
torus.rotation.y += 0.03;

camera.position.x = 100 * Math.sin( phi ) * Math.cos( theta );
camera.position.y = 100 * Math.cos( phi );
camera.position.z = 100 * Math.sin( phi ) * Math.sin( theta );

camera.lookAt( scene.position );

sphere.visible = false; // *cough*

cubeCamera.updateCubeMap( renderer, scene );

sphere.visible = true; // *cough*

renderer.render( scene, camera );

}

</script>

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